package base.stages
{
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	
	public class StageLayerSprite extends Sprite
	{
		private var _blackGoundList:Vector.<DisplayObject>;
		private var _alphaGoundList:Vector.<DisplayObject>;
		
		public function StageLayerSprite()
		{
			_blackGoundList = new Vector.<DisplayObject>();
			_alphaGoundList = new Vector.<DisplayObject>();
		}
		
		public function addLayer(child:DisplayObject):void
		{
			addChild(child);
		}
		public function removeLayer(child:DisplayObject):void
		{
			removeChild(child);
		}
	}
}